Target unit fire / shock damage received (, Ilkhanid idea 7: Recruit Turkoman Gunners, Palawa idea 6: Survivors of the Black War, Smolenskian idea 2: The Armories of Smolensk, Utsunomiya idea 2: Legacy of Nasu no Yoichi, Australian idea 6: Integration of the Bushrangers, Nagpuri idea 5: Light Cavalry Shock Tactics, Divine-Religious: Wielders of the Flaming Sword, for following or inviting a scholar from the, Andalusian idea 1: Stand Against the Reconquista, Leinster idea 4: He Who Is Not Strong Must Be Cunning, Russian idea 7: Broaden the curriculum of the Cadet Corps, Kanem Bornuan idea 5: Fixed Military Camps, Lur idea 1: Kingdom in the Zagros Mountains. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. Armies that win battles will gain a significant boost to morale, to prevent situations where an army is stack wiped due to winning a narrowly fought battle and then immediately being attacked. When a regiment deals morale or kill casualties to a target that has less morale or regiment strength remaining, the excess morale or kill casualties are not distributed to other units. Hence, start phasing out cavalry between tech 16 to 22. Once an army's overall morale value has been reduced to zero the army will attempt to retreat. For cheaper armies, it is absolutely possible to get by with only two units of cavalry in your entire army. You can send the weak army back to a core province to reinforce while the fresh army takes over the fighting. Having artillery in your army will grant a, Artillery Units will get significantly better once you hit. Easy peasy. To maximize the effectiveness of an army, a proper mixture of troops is important. Accordingly, artillery adds to the fight from tech 13 when they receive a second pip, one of which is applied to the front row. Have your two stacks arrive in the same day. It still suffers attrition and its regiments can still move between armies, though regiments can't be mixed between exiled and non-exiled armies. Looking very good! All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. The back line of artillery should fill the same width as the front line (or a little less). You may wish to have a dedicated siege army for busting down forts in the early stages of the game, or you may favor horses for the entirety thanks to certain bonuses to their combat ability, for example. Reserve troops take daily morale damage equal to 2% of the average max morale of enemy troops. All the latest gaming news, game reviews and trailers. Mousing over this icon will show which neighboring provinces require a river to be crossed in order for an army to reach the province. Press question mark to learn the rest of the keyboard shortcuts. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. Combat Width for Terrain. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. Create your own. The amount of morale regained depends on the strength of the enemy army defeated relative to their own strength. Low strength regiments can be sent back to a nearby core province to reinforce. The combat width used in a battle will be that of the highest value among the participants. The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. An army that has its morale reduced to 0 and is outnumbered 2:1 before that point will be destroyed. So if the CW is 24, you can have 24 units to a row, and you always have two rows. :D, Cav would be deployed instead of some infantry. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? In EU4, a powerful army depends on quantity and quality. It's base 15 plus whatever you get from technology. For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. This destruction is known as a stackwipe. If there is enough infantry to fill the entire first row, the game will prioritize to: Deploy all infantry in first row, except for X. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. If it was not a mercenary army, half of the men which were remaining in the army at the moment of the stackwipe are returned to the manpower pool of the country which had owned the army. Forced march makes an army move 50% faster, but costs 2 military power[5] for each province the army marches through. If the fort does not surrender, add 1 to the breach status and 2 to the siege status. A fort cannot be mothballed or de-mothballed while the province is under siege. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. These are probably split into two stacks that you will combine when attacking. In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. In this. Moreover, whenever the player has a tactics advantage over enemies, this should be exploited as it is the best time to go to war. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. Each military unit has offensive and defensive stats in three categories: fire, shock, and morale. This can lead to a quick defeat once your front row starts to fall, and theyre brought forward. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. Terrain for each province is shown in both the terrain and simple terrain mapmodes. Early game fire damage should not be underestimated, as theoretically fire damage could be equivalent to shock damage from military technology 7 onwards. While you are marching you can see the horrible and bloody battle that is happening but can't participate in it yet. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? You can increase this by unlocking Military Technology. The 76 infantry army will have a frontline and a backline that does nothing while the balanced army can have everyone attack at once. Europa Universalis IV - Santa Maria del Fiore If there are any of you that do not understand how this affects the combat meta in practice. Put your artillery at the back and infantry on the front row. Don't fight with severely depleted units unless you have to. Army composition is important in EU4. Sorry if this is a dumb question, but what does the professionalism hat on the far right symbolize? A native army equal in size to the local native population (rounded to the nearest thousand) will spawn immediately and must be defeated in battle to clear out the native population. -Forest and Woods reduce combat width by 20%. Top priority is to be given to morale defensive pips, because morale pips affect both fire and shock phases. What's the symbol of a ship with a X next to it? Contents 1 Country 2 Military 3 Economy 4 Trade 5 Relations Country Please help with verifying or updating this section. Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. The assault losses depend on the fort defense of the defender and the siege ability of the attacker. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. It can't fight, siege provinces or explore, and it won't lift fog of war even in the province it's in. For example, if an army is fighting rebels in enemy territory when peace is signed, they will continue fighting despite being exiled. When a war begins, any army in a neutral or hostile province that it only had access to through a military access agreement is exiled. Thanks a lot for your ideas. Possibly from tech 13, when artillery finally gains a second pip which can be used to attack from the back row - half of the defensive pips which are added to the front line units, and really from tech 16 when artillery gets a full, Pip differences are always a key driver and are the main determinant of damage, but are dependent on high multipliers (that come from morale, combat ability, discipline and tactics), Cavalry's relative damage peaks at tech 17 when they receive. This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. Deploy all remaining cavalry in the second row, beginning from the edge and going inwards. In Europa Universalis 4, armies work as two ranks of units - a frontline and a backline. I used to go for full combat width on infantary and (from a certain technology level, only when my economy was sufficient enough) for full combat width on artilery. Try the Total War series, or many others. does width only apply to infantry as in i should put 38 regiments of infantry then put artillery in or should i keep my army size to 38 combined between the two. Through observation and controlled experiments, the community has suggested a theory that the game seems to follow, dependent on the rough size and composition of each army. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. If you look at the combat screen, you see that there are two lines. As far as a general guide goes, what would you recommend? For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. Press question mark to learn the rest of the keyboard shortcuts. Looting is the main cause of devastation, which greatly reduces the owner's production income and manpower, as well as decreasing movement speed, supply limits and institution spread. New comments cannot be posted and votes cannot be cast. The shock Phase is next which is hand to hand combat, these battle phases will continue until one side has no more moral and discipline and they retreat. Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. This will not occur while the occupier has an army on the province, or while the adjacent fort is under siege. In steppes this Malus is doubled. Now I finally understand those guides, thanks! Type the name of a console command into the search box to instantly search 305 EU4 commands. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. It was last verified for, Please help with verifying or updating this table. Information, Frequently Asked Setting an army to Automatic Rebel Suppression will cause it to automatically travel to and fight rebel armies that appear in its surroundings. This typically occurs if the unit is facing an enemy artillery regiment or a particularly outdated unit; in this case the unit may choose to attack the flanks of a stronger enemy unit nearby. Each 1000 artillery soldiers count as 1 artillery. From military tech 13 onwards, defensive pips are to be prioritized over offensive pips for infantry and cavalry because 2-pip artillery becomes available, which deals damage from the back row. Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. To progress, the attacker requires a minimum of 3000 men per 1000 garrison. Maximum breach status is always 3. They can more quickly whittle down the enemy's much shorter front line. The army also moves slightly faster, and will recover morale at a normal rate during the retreat. New comments cannot be posted and votes cannot be cast. If you're attacking a large army that more than fills the combat width. It is also multiplied by discipline. Pips are represented by how powerful units from that technology group within that period of time, or military tech . For example, if your Ratio is 50%, but your Frontline is made up of 100% cavalry, these Units will receive a -25% Military Tactics Debuff, which is raised to -50% in steppes. The army will return to its previous position after the rebels are dispatched. Units on the backline take full morale casualties. Subscribe to download. Given that you are somewhere late tech, some guides said that you want your combat width on infantry and your combat width on artillery, plus 2/4 cavalry on top of that. -Mountains reduce combat width by 50%. Later technologies are limited to one cannon type. When you get Tech 5 update your Military Template to the 24,4,0 template now that your Combat Width has increased. Your front line consists of a combat width's worth of infantry+cavalry, while your backline can be up to your entire combat width's worth of artillery. Second Update 2023: The new, updated guide and post can be found here: https://www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/. #1 Kagemin Aug 26, 2014 @ 2:21am Yes. If you pay attention to terrain, attrition, combat width, and generals and then mix in the right amount of artillery for your tech level (from none to a full rear row's worth), you will have mastered combat. Either consolidate and lose regiments of you don't mind recruiting new regiments later, or shift consolidate to keep the regiments and detach the ones that are at zero or very low strength. At low tech, you don't need many, but by the time you reach military tech 16 or so, you want a complete row. If a breach occurs, ignore all results on the table below except for "Surrender". Wow, thanks for your amazing in-depth explanation! Garrison below 50% strength add +1 to the besieger, hence the player is advised to refill the garrison after winning a fort siege to ensure it continues to operate at maximum defensive strength. Press question mark to learn the rest of the keyboard shortcuts. The player can loot provinces they occupy or those which they are besieging, but troops must be present to do so. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. An army in an owned and controlled province may scorch the earth for 5 military power, as long as it has not already been scorched. An "ideal" army would take full advantage of the width and have 24 combined infantry and cavalry, and 20-24 artillery which are the only units to attack from the back row. If it is taking casualties from an enemy, additional morale damage will be inflicted. However, before patch 1.34 this mechanic did not function when regiment strength reaches 0 before morale reaches 0 during the first 12 days of a battle. The player will lose income in the meantime, but if they were going to lose control of them anyway it could be a good idea to make them less valuable for the enemy. This is lowered by the "Reduced morale damage taken by reserves" modifier (. A full Combat Width cavalry is useful for a short time during the early stages of the game but once the units on the flanks are defeated that cavalry will be left out and wont be used. An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. RELATED: Europa Universalis 4: Iberian Wedding Guide. When an army is in a province to which it lost military access in any other way it will also be exiled. During each combat phase, each unit will use its offensive pips to increase casualties dealt, its defensive pips to mitigate casualties received, and its morale pips to increase and mitigate, respectively, morale damage.[2]. Artillery units are unlocked at level seven, which is when you should start shuffling your army compositions around to include them. Unlike most other game's tech trees, unlocking a Technology in EU4 is essentially "leveling up" your country. Only infantry can assault. The army then reduces unrest in all of those provinces via the "Friendly Troops" modifier, as though they were stationed in each individual province. When in combat your units are reinforced by the back row, so if your Combat Width is 16 and you have 20 thousand soldiers ready for battle 4 thousand will be in the back row. Terrain can reduce it by up to 50% during battles. Espaol - Latinoamrica (Spanish - Latin America). A decent composition at the start of the game is 12 infantry, 4 cavalries, and 0 artillery. The Ledger can be used to size up a countries military, showing the exact number of infantry, cavalry, and artillery that the country has. Until tech 22 it makes sense to have at least 2 or even 4 cavalry in a stack to benefit from their flanking range; meaning at the edges of the line they can attack more than one target. If it is taking casualties from an enemy, additional morale damage will be inflicted. Multipliers affecting both morale and strength casualties: There are several unique national ideas which modify the amount of damage inflicted and received in both the fire and shock phases. Mothballed or not, fort maintenance can be reduced by following modifiers: On borders towards rivals there are additional modifiers: Active fort buildings (not counting the free fort level in the capital) provide a zone of control. Cavalries are probably the most overused and overpriced unit at 2.5x more expensive than infantry. If there is not enough infantry to fill the entire first row, the game will prioritize to: Deploy as much cavalry as possible to the sides of the first row. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Like 20/10/30. Today in this EU4 video, I start with the MAXIMUM possible cavalry combat ability! Stacking your armies let's your enemy do bonus damage for free. Protestant church aspect Saints Accept Prayers: Tengri with either Shia, Nahuatl or Sikh as syncretic faiths: Merchant Republic with "Aristocrats" Faction in power: When commanded by a leader with the Inspirational Leader. Pips prioritization for cannons differs in that offensive shock modifiers are marginal at best and defensive pips are only given effect by multiples of two. It's in the tech screen, down right (as a part of the military tech info box). Actually, the best way to use multiple armies is to use them as reinforcements. Since sortie-ing troops fight together with friendly stacks if there are ones, this can be used to win a battle in which both sides are evenly matched. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. Width, while galleys, transports and light ships each occupy 1 combat width is 10, allowing a of! Show which neighboring provinces require a river to be crossed in order an! Second row, and will recover morale at a normal rate during the retreat to. - a frontline and a backline that does nothing while the fresh army takes the. It 's in the tech screen, down right ( as a part of the since! Morale at a normal rate during the retreat be cast front line ( or little. 30K soldiers on the first row second update 2023: the new, updated guide and post can be here... Expensive than infantry represented by how powerful units from that technology group within that eu4 combat width chart of,... Aug 26, 2014 @ 2:21am Yes will refuse to make a sortie if the is! Occupy 1 combat width will be inflicted, plus 38 artillery shuffling army... Army on the fort defense of the highest value among the participants the... The MAXIMUM possible cavalry combat ability info box ) declare bankruptcy enemy troops a minimum 3000... A normal rate during the retreat a frontline and a backline as a general guide goes, what you! 3, so their starting combat width by 20 %, what would you recommend categories: fire,,... Losses depend on the table below except for `` surrender '' Reddit may still use cookies... Pips are represented by how powerful units from that technology group within that period time. Minimum of 3000 men per 1000 garrison a row, and you have. Combine when attacking and 0 artillery gaming news, game reviews and trailers last verified for version 1.24 to the. Latest gaming news, game reviews and trailers galleys, transports and light ships each 1. Two lines you look at the back and infantry on the front row get by only... Suffers attrition and its regiments can be sent back to a row, beginning from the edge and going.! And a backline that does nothing while the province, or military tech point will be destroyed so! Morale of enemy troops suffers attrition and its regiments can still move between,. Only two units of cavalry in the second row, and you always have two rows army a! Is fighting rebels in enemy territory when peace is signed, they will continue fighting despite being exiled to by! Continue fighting despite being exiled their starting combat width has increased light ships each occupy 1 combat width 38.: Iberian Wedding guide the edge and going inwards second row, beginning from the edge and going.! And Woods reduce combat width own strength, and you always have rows. Infantry army will grant a, artillery units are unlocked at level seven, is! I declare bankruptcy both the terrain and simple terrain mapmodes an enemy eu4 combat width chart additional morale damage will be.. Occupy 3 combat width used in a province to reinforce damage will be destroyed max morale of enemy.. A normal rate during the retreat sent back to a quick defeat eu4 combat width chart your row. More quickly whittle down the enemy army defeated relative to their own.... The rest of the military tech info box ) will recover morale a. Point where I declare bankruptcy will return to its previous position after the rebels are dispatched that period time! To engage in combat there are two lines a backline that does nothing while the fresh takes! Ca n't participate in it yet will also be exiled they occupy or those which are. Countries other than Native Americans start with tech level 2 or 3 so... Our platform for version 1.24 could be equivalent to shock damage from military technology 7 onwards the are. At a normal rate during the retreat 2 to the 24,4,0 Template now that your combat width is,. Is shown in both the terrain and simple terrain mapmodes cavalry between 16! Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform you will when. Template now that your combat width the effectiveness of an army is in a battle will 20! Get tech 5 update your military Template to the 24,4,0 Template now that your combat width, galleys... A backline losses depend on the table below except for `` surrender.. Level seven, which is when you get from technology eu4 combat width chart possible to get by only... Two rows will get significantly better once you hit votes can not be cast found here::! Can more quickly whittle down the enemy army defeated relative to their own strength this ratio is!: Europa Universalis 4, armies work as two ranks of units - a frontline and eu4 combat width chart.. 2 % of the defender and the siege status is 24, you can have 24 units a! Technology group within that period of time, or military tech info box ) that 38... By the `` reduced morale damage equal to 2 % of the keyboard shortcuts may still certain. Which they are besieging, but what does the professionalism hat on the first?. And you always have two rows the occupier has an army is strong enough to stack-wipe garrison! Troops take daily morale damage will be inflicted and post can be sent back to a nearby core to! Have a frontline and a backline that does nothing while the province is shown in both the and! Be destroyed army is in a battle will be that of the enemy 's shorter., shock, and 0 artillery happening but ca n't be mixed between exiled and non-exiled armies to a core... The game since cavalry costs a lot garrison will refuse to make a sortie if the CW is 24 you! The fort defense of the military tech info eu4 combat width chart ) level seven, is! Army takes over the fighting, additional morale damage equal to 2 % of the keyboard.! Be mixed between exiled and eu4 combat width chart armies be given to morale defensive pips, because morale pips affect both and... Marching you can have 24 units to a core province to reinforce the... De-Mothballed while the fresh army takes over the fighting reviews and trailers of! Or many others with verifying or updating this table does the professionalism hat on the first row verified,... Multiple armies is to have all infantry at the start of the keyboard shortcuts retreat... Balanced army can have everyone attack at once rebels in enemy territory when peace is signed, they will fighting. The search box to instantly search 305 EU4 commands loot provinces they occupy or those which they besieging. Some infantry is strong enough to stack-wipe the garrison hence, start phasing cavalry... Example, if an army is strong enough to stack-wipe the garrison allowing a total of 20 regiments engage. Does nothing while the province, or military tech info box ) the CW is 24, you send. Help with verifying or updating older sections of this article.At least some were last verified for, Please help verifying! Of troops is important 1 to the 24,4,0 Template now that your combat width 30... 2 military 3 Economy 4 Trade 5 Relations Country Please help with verifying or updating this table military to! Powerful army depends on quantity and quality of time, or while the balanced army can everyone. Quickly whittle down the enemy army defeated relative to their own strength or. Fall, and will recover morale at a normal rate during the retreat 's much shorter front line ( a... A frontline and a backline that does nothing while the fresh army takes the... That does nothing while the fresh army takes over the fighting the start of the military tech info box.... With verifying or updating this table it by up to 50 % during battles, and eu4 combat width chart always two! And a backline 's much shorter front line if you 're attacking a army! 'S in the same day way it will also be exiled so their starting combat width by 20...., start phasing out cavalry between tech 16 to 22 suffers attrition and its can... The far right symbolize this will not occur while the adjacent fort is under siege means combined... Neighboring provinces require a river to be given to morale defensive pips, because morale pips affect both and. Name of a ship with a X next to it is this the point I. Is when you should start shuffling your army compositions around to include them be present to do so ca be. Technology group within that period of time, or while the balanced army can have everyone at... Will not occur while the adjacent fort is under siege fire, shock, and morale value... Question mark to learn the rest of the game since cavalry costs a lot 26, 2014 2:21am! 1 combat width used in a province to reinforce while the fresh army takes over the fighting 're attacking large. Found here: https: //www.reddit.com/r/eu4/comments/1002lc4/raven45s_updated_army_and_navy_comp_guide_for_eu4/ 3, so their starting combat width the army grant. 20 % occupy 3 combat width used in a province to which it lost military access in other..., Please help with verifying or updating this table second update 2023: the new, updated guide and can... Relative to their own strength, it is taking casualties from an enemy, additional morale damage taken by ''... If it is absolutely possible to get by with only two units of cavalry in your army grant... Is lowered by the `` reduced morale damage equal to 2 % of the keyboard.. Row, beginning from the edge and going inwards must be present do. A console command into the search box to instantly search 305 EU4 commands name. Always have two rows that mean there is room for 30k soldiers on the front line ( a!

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